We believe in a new world which is Borderless, and accessible from Anywhere, by Anyone. We know this is achievable within our lifetime, and are building towards this future by pursuing three important areas of development.
Virtual Reality Development
CMPTL is a software development studio specializing in the creation and use of immersive experiences through Virtual Reality, Augmented Reality, and 360 Video production.
As one of the leaders in the Virtual Reality industry, we live, breath and think VR every single day. Virtual Reality Content Production is a fine art and an ever evolving technology. Our mission is to service you with the best, custom built VR experiences, to amplify your impact on your valued clients.
Here are a few ways that we can help you:
Virtual Reality Development
Utilising HTC Vive, Oculus Rift, Google Daydream, Samsung GearVR head mounted displays (HMDs) we develop completely immersive experiences from the ground up. Through 3D modeling, animation and code integration, we create interactive environments according to your specifications and key desired functionality.
Augmented Reality Development
Everybody has a mobile phone, and effectively, an augmented reality device. We develop augmented reality apps with subscription based content which can be updated as required. Augmented reality is applicable across multiple industries and use cases.
360 Video Production
Capture events live or record them in 360 degrees for the ultimate viewer experience. We provide a full in house production team for recording, stitching and completing post-production of 360 video content. Our team can develop custom apps for the delivery of your 360 degree video content across every major platform.
CMPTL can develop VR applications for a variety of domains: Academia, R&D, Marketing, Advertising, Medical, Retail, Travel and Tourism, Training and Simulation, Virtual Prototyping and 3D Modeling.
The developed VR applications can be supported on all leading VR hardware devices like:
Oculus Rift , Samsung Gear VR along with Samsung Galaxy S6, S6 Edge, S6 Edge+, or Note 5 handset, Android / iOS handsets using Google Cardboard.
INTERACTING WITH A VR APP
Interacting with VR apps is easy once you get the hang of it. Most apps use one of two interaction methods. The first and simplest is gaze-based interaction. You simply look at what you want to select, and hold your gaze on it for a second or two. The second type of interaction is by using a wired or Bluetooth controller connected to the mobile. In this case, you’d look at what you want to select, then press a button to select it. The controller can also be used to perform an action like pausing a video or controlling a character.
WORKING WITH A MOBILE VR
Your iOS or Android smartphone becomes the window to the virtual world. Once inserted into the Google Cardboard or Samsung Gear VR, your phone tracks your head movement, so you’re able to look up, down and all around in a virtual environment. In addition to head tracking, VR apps also split the screen into left and right images that appear in 3D when viewed through the Google/Samsung headset. Together with headtracking, this 3D effect creates a feeling of immersion, making you feel as if you’re actually experiencing the same.
USES OF VIRTUAL REALITY
Virtual Reality can be used for depicting real-life experiences in a variety of industries, including:
FUTURE OF VIRTUAL REALITY
Though the Virtual Reality phenomenon is just beginning, it will be a game changer for all businesses.
ADVANTAGES OF USING UNITY3D FOR CREATING VR APPLICATIONS
Our team of domain / industry experts, advisory consultants, data scientists, and architects bring a comprehensive view of how Virtual Reality Development Services can help enhance your bottom line and how you can use your strategic IT assets.
"Creative Mediapulse were extremely quick in delivering a very desirable model that helped me save time and money"Neil Smith
"We are progressing well on our website project. The final product is shaping up to our expectations. Keep up the good work"Zubair Haider
Man years of Design